畫質升級指南 RETRO UPSCALE GUIDE · HK

How 50Hz PAL and 60Hz NTSC Affect Retro Gaming on Modern Displays in Hong Kong

How the PAL 50Hz and NTSC 60Hz divide affects retro gaming in Hong Kong, from stutter on mismatched scalers to the step-down transformer requirement for Japanese consoles.

How 50Hz PAL and 60Hz NTSC Affect Retro Gaming on Modern Displays in Hong Kong

You plug your Japanese Super Famicom into a Hong Kong 220V mains socket without a step-down transformer. The console pops, smokes, and dies. That is the expensive lesson. The cheaper, subtler lesson ruins your gameplay for years: a PAL game running at 50Hz on a 60Hz scaler stutters every 16.7 milliseconds, and you thought it was just the old hardware. Understanding how the 50Hz 60Hz PAL NTSC divide works is the single skill that separates a playable setup from a frustrating one.

The 16.7% Speed Trap: Why PAL Games Run Slower

A game coded for 60Hz runs at 83.3 percent of its intended speed when played at 50Hz. That is a fixed mathematical relationship: 50 divided by 60. Super Mario World on a PAL SNES scrolls 16.7 percent slower than the NTSC version. The music pitches down by roughly one semitone. This is not a defect of the console or the cartridge; it is baked into the regional television standard. PAL runs at 50Hz with 625 lines. NTSC runs at 60Hz with 525 lines.

The game logic ties frame rate to the mains frequency, and the mains frequency is different in every region. Hong Kong mains power is 220V at 50Hz. North American mains is 60Hz. Japanese mains is 50Hz in the east and 60Hz in the west. Your display does not care about the mains frequency; it cares about the refresh rate of the signal it receives.

PAL Game 50Hz Stutter On 60Hz Scaler: What Actually Happens

A scaler receives a 50Hz signal from a PAL console. Your modern Hong Kong TV expects 60Hz at its HDMI input. The scaler must convert the frame rate, and the method it uses determines whether you see stutter or smooth motion.

Scalers Without A Framebuffer

A scaler without a framebuffer, like the OSSC, passes the 50Hz signal through at 50Hz. Your TV must then handle the 50Hz input. Many Hong Kong TVs sold as 60Hz panels accept a 50Hz signal over HDMI, but they perform a frame rate conversion internally that adds stutter.

Scalers With A Framebuffer

A scaler with a framebuffer, like the RetroTINK 5X-Pro, can hold frames and output them at 60Hz. This frame rate conversion introduces a minimum of 16.7 milliseconds of lag: one frame at 60Hz. In framelock mode, the RetroTINK 5X-Pro outputs 50Hz at 50Hz, matching the source. In triple buffer mode, it outputs 60Hz, but the frame pacing introduces a judder that some players find more distracting than the original stutter. The OSSC supports 50Hz passthrough and line multiplication modes Line2x through Line5x for PAL sources. The OSSC Pro adds a framebuffer and adaptive line multiplication, giving you more control over the output refresh rate.

NTSC-J Super Famicom Hong Kong Voltage: The Permanent Requirement

Japan uses 100V mains power. Hong Kong uses 220V. Plugging a Japanese Super Famicom directly into a Hong Kong socket destroys the power supply. You need a step-down transformer that converts 220V to 100V. This is a permanent requirement, not a temporary workaround.

The unit must be rated for the console's power draw, roughly 10 to 15 watts for a Super Famicom. A cheap converter from Ap Liu Street in Sham Shui Po may introduce electrical noise that bleeds into the video signal, causing visible interference on your scaler. Buy a unit with a grounded plug and a capacity of at least 50 watts to leave headroom. Do not use a travel adapter; it changes the plug shape but not the voltage. Your console will still receive 220V and fail.

Scaler Frame Rate Conversion Methods Compared
Scaler50Hz Input HandlingOutput Refresh Rate OptionsLag PenaltyBest Use Case
OSSCLine multiplication, no framebuffer50Hz passthrough, Line2x-5xMicroseconds (theoretical minimum)PAL sources on a CRT or a display that handles 50Hz natively
RetroTINK 5X-ProFramebuffer capture, frame rate conversion50Hz framelock, 60Hz triple buffer16.7ms minimum in triple bufferMixed PAL/NTSC libraries on a single 60Hz display
RetroTINK 4KFramebuffer capture, multi-frame rate output50Hz, 100Hz, 150Hz framelock; 60Hz, 120Hz, 180Hz framelock0.25ms typical in framelockHigh-end 4K display with BFI, HDR CRT emulation
mClassic (Marseille)50Hz passthrough only (no upscaling at 50Hz)50Hz passthrough, 60Hz passthrough1-2ms (processing latency)Quick improvement for 60Hz sources; useless for PAL upscaling
MiSTer FPGA (vsync_adjust=2)Core matches original hardware refresh rate50Hz or 60Hz, matching core0ms (hardware timing)Emulation of PAL or NTSC consoles with perfect refresh accuracy

RetroTINK 5X Frame Rate Conversion: When To Use Each Mode

What Happens With The mClassic At 50Hz

The mClassic from Marseille does not upscale a 50Hz signal. It passes the 50Hz signal through unprocessed. Marseille's published specifications indicate that the mClassic only applies its context-adaptive anti-aliasing and upscaling to 60Hz inputs. If you are running a PAL console, the mClassic does nothing useful. Independent testing using a Time Sleuth shows 1-2ms of processing latency on 60Hz sources, but at 50Hz the dongle is effectively a pass-through cable. Buy it only if your primary library is NTSC.

Hong Kong 220V Step-Down Transformer: The Correct Spec

The step-down converter you need for a Japanese 100V console must convert 220V Hong Kong mains to 100V. The unit must be rated for continuous use, not intermittent duty. A 50-watt converter is sufficient for a Super Famicom, a Sega Saturn, or a PlayStation 1. A PlayStation 2 draws more power; use a 100-watt unit to be safe.

The converter should have a fuse on the input side to protect against surges. Do not buy the smallest, cheapest unit at Golden Computer Centre. It will run hot, and the voltage regulation will drift under load, causing the console to receive an incorrect voltage that shortens the life of its capacitors. Buy one good unit rather than a separate one for each machine; the same converter works for any Japanese 100V console.

Sync Tolerance and the SNES White Flash Failure

A Super Nintendo or Super Famicom outputs a sync signal that dips in voltage during full-white frames. Some scalers interpret this dip as a loss of sync and go black for two to three seconds. This is a sync tolerance failure.

The RetroTINK 5X-Pro has configurable sync tolerance settings. The OSSC also lets you adjust sync thresholds. If your SNES drops sync on white flashes, increase the scaler's sync tolerance in the menu. The default settings on both scalers are conservative to avoid false sync detection on noisy signals. The fix is a single menu adjustment. If you cannot find the setting, the RetroRGB website maintains the complete menu documentation for both scalers.

Common Questions

Why does my PAL game look slower on my Hong Kong TV?

A PAL game is coded to run at 50Hz. A 60Hz display plays it at 83.3 percent of its intended speed. The game logic, music tempo, and physics all run 16.7 percent slower. This is not a defect; it is the difference between the PAL and NTSC television standards.

Can I play a Japanese Super Famicom on Hong Kong mains without a transformer?

No. Japan uses 100V mains. Hong Kong uses 220V. Plugging a Japanese console into a Hong Kong socket destroys the power supply immediately. You need a step-down converter rated for at least 50 watts.

Does the RetroTINK 5X-Pro fix 50Hz stutter?

It can, but the result depends on your TV. In framelock mode, the RetroTINK 5X-Pro outputs 50Hz at 50Hz, and your TV must handle the 50Hz input. In triple buffer mode, it outputs 60Hz but introduces frame pacing judder. Test both modes on your specific display.

Will the mClassic upscale my PAL console to 1440p?

No. The mClassic passes 50Hz signals through unprocessed. It only applies its upscaling and anti-aliasing to 60Hz inputs. For PAL consoles, the mClassic does nothing.

What scaler should I buy for a mix of PAL and NTSC consoles in Hong Kong?

The RetroTINK 5X-Pro or RetroTINK 4K handles both refresh rates with configurable frame rate conversion. The OSSC is a good budget option if your display accepts 50Hz natively. The mClassic is useless for PAL sources.

Why does my SNES lose sync during white flashes?

The SNES sync signal dips in voltage during full-white frames. A scaler with tight sync tolerance interprets this as a loss of sync. Increase the scaler's sync tolerance setting in its menu to fix it.

Can I use a travel adapter instead of a step-down transformer?

No. A travel adapter changes the plug shape but does not convert voltage. Your Japanese console will still receive 220V and fail. You must use a step-down converter.