網站地圖 Every page on 復古遊戲畫質升級指南, grouped by destination and section. There is also an XML 網站地圖 for search engines. 分類 CRT vs modern displays CRT vs Modern Displays for Retro Gaming Lag Motion and Light Guns CRT螢幕與現代平板屏幕對比:延遲、動態清晰度與光線槍支援的客觀差異 Capture and streaming retro games Capture and Streaming Retro Games HDCP Passthrough 240p Signal Chain Guide 懷舊遊戲擷取與直播中樞:HDCP、直通與240p訊號處理 Display lag and TV settings Display Lag and TV Settings for Retro Gaming: A Measurable Guide 顯示延遲與電視設定樞紐:從輸入延遲原理到各品牌遊戲模式最佳化 Emulation vs original hardware Emulation vs Original Hardware for Retro Gaming on Modern Displays 模擬器與原裝主機的延遲準確度及顯示選項對比總覽 External scalers: RetroTINK, OSSC and friends Retro Gaming Scalers: RetroTINK, OSSC, and External Upscaler Guide 懷舊遊戲外置升頻器完整指南:RetroTINK、OSSC與mClassic的選擇決策 HDMI, cables and signal chain HDMI Cables and Signal Chain Standards for Retro Gaming Setups 懷舊遊戲HDMI線材與訊號鏈樞紐:從SCART到HDMI 2.1的規格選擇 Hong Kong retro gaming scene (optional, verified only) Hong Kong Retro Gaming Scene Verified Shops, Services and Events 香港懷舊遊戲社群指南:店鋪、活動與實用資訊總覽 How upscaling and anti-aliasing work How Retro Game Upscaling Works: From 240p to a 4K Flat Panel 升頻與反鋸齒技術原理總覽:從240p到4K的畫面處理機制解析 Nintendo Switch visuals Nintendo Switch Visuals Hub: Output Resolution, Upscaling, and External Scalers Nintendo Switch畫面輸出提升指南:底座模式解像度與外置升頻器 Plug-in upscalers compared (mClassic-style devices) Plug-in Retro Gaming Upscalers Compared mClassic OSSC RetroTINK and More 即插式升頻器比較總覽:按你的舊主機與顯示器尋找合適方案 Retro console connection guides (per console) Retro Console Connection Guides: Best Signal Chain Per Console 舊遊戲機接駁現代電視完整指南:從紅白機到Dreamcast的最佳訊號鏈 240p, 480i, 720p, 1080p 240p, 480i, 720p, 1080p Explained: What Retro Game Resolutions Mean 240p、480i、720p、1080p解像度對舊遊戲畫面的實際意義與電視兼容問題 50Hz vs 60Hz 50Hz vs 60Hz: PAL, NTSC, and Hong Kong Region Retro Console Guide 50Hz與60Hz幀率差異對懷舊遊戲的影響:PAL、NTSC與香港地區主機的選擇 AI upscaling (DLSS, FSR, PSSR) vs hardware dongles AI Upscaling DLSS FSR PSSR vs Hardware Dongles for Retro Gaming Explained AI升頻與硬件轉接器之別:DLSS、FSR和mClassic解決的是不同問題 Are expensive HDMI cables worth it? Certified Ultra High Speed vs generic Are Expensive HDMI Cables Worth It for Retro Gaming Certified vs Generic 昂貴HDMI線材對懷舊遊戲升頻是否值得:認證超高速與通用線材實測 Before/after Switch Anti-Aliasing Before After 5 Games That Benefit Most Xenoblade Zelda Pokemon Switch外置反鋸齒效果對比:5款獲益最大的遊戲前後畫質 Best TV picture settings for Switch (game mode, sharpness, HDMI range) Best TV Picture Settings for Nintendo Switch Game Mode Sharpness HDMI Range Nintendo Switch最佳電視畫面設定:遊戲模式、銳利度與HDMI範圍 Best game-mode settings for Samsung, LG, Sony and TCL TVs sold in HK Best Game Mode Settings for Samsung LG Sony and TCL TVs Sold in Hong Kong 香港常見電視品牌遊戲模式設定:Samsung LG Sony TCL最佳化指南 Budget ladder Retro Gaming Upscaler Budget Ladder: Which Scaler for Each Hong Kong Dollar Tier 懷舊遊戲升頻方案預算階梯從入門改造到專業級設備的功能取捨 Buying a used CRT in Hong Kong Buying a Used CRT in Hong Kong PVM BVM vs Consumer Set Guide 在香港購買二手CRT螢幕:Sony PVM BVM與消費級型號的檢查要點及電壓注意事項 Buying checklist Retro Upscaler Buying Checklist: Power, HDCP, Passthrough and Seller Questions 懷舊遊戲升頻器購買前檢查清單供電HDCP與直通功能必問事項 Buying used consoles in HK Buying Used Retro Consoles in Hong Kong Carousell Checks and Region Issues 香港二手懷舊遊戲機購買指南:Carousell檢查清單與區域版本辨別 Capture cards for retro consoles Capture Cards for Retro Consoles What Works with 240p and 480i Passthrough 懷舊主機擷取卡選擇:240p訊號兼容與HDCP處理實測 Capturing analog directly vs capturing scaler output Capturing Analog Console Output Directly vs Capturing Scaler HDMI Output 直接擷取類比訊號與擷取升頻器HDMI輸出的畫質與延遲取捨 Capturing handhelds and Switch Capturing Handheld Consoles and Nintendo Switch for Retro Gaming Streams 擷取Nintendo Switch與掌上遊戲機畫面的升頻器及HDCP設定指南 Chaining a scaler with an mClassic Chaining a RetroTINK or OSSC with the mClassic Dongle 將RetroTINK或OSSC接駁mClassic的疊加效果與延遲代價分析 Chroma subsampling, RGB range and colour banding in the signal chain Chroma Subsampling 4:4:4 vs 4:2:0 and RGB Range in Retro Gaming Signal Chains 色度抽樣與RGB範圍設定:訊號鏈中的色彩壓縮與色帶現象成因 Community groups and verified events Hong Kong Retro Gaming Community Groups and Verified Events Schedule 香港懷舊遊戲社群團體與聚會活動:已核實的本地玩家網絡 Comparing image crops fairly (how we test upscalers) Comparing Image Crops Fairly for Retro Upscaler and mClassic Tests 公平比較升頻器畫面擷取的方法論與裁剪區域標準化指南 Component vs S-Video vs composite Component vs S-Video vs Composite Video Quality Ladder for Retro Consoles 色差、S-Video與複合視訊規格差異及畫質階梯詳解 Deinterlacing methods (bob, motion-adaptive) Deinterlacing Methods: Why PS2 and GameCube 480i Games Look Flickery 去交錯方法Bob、Weave與Motion Adaptive的原理及PS2 480i畫面閃爍成因 Dreamcast Dreamcast on a Modern TV: The VGA Box and the Easy 480p Win Dreamcast接駁現代電視指南:VGA轉接盒輕鬆達成480p畫質 Elgato vs AVerMedia vs budget USB capture Elgato vs AVerMedia vs Budget USB Capture for 240p Retro Consoles Elgato與AVerMedia及入門USB擷取卡對240p訊號的兼容性比較 Emulation, FPGA (MiSTer, Analogue) or original hardware Emulation, FPGA, or Original Hardware for Retro Gaming on Modern TVs 模擬器、FPGA還是原裝主機 懷舊遊戲顯示方案的延遲與準確度比較 Fighting games and rhythm games Lowest Lag Retro Setups for Fighting Games and Rhythm Games on Modern TVs 格鬥遊戲與音樂遊戲的最低延遲懷舊設置:從主機到螢幕的完整訊號鏈 Firmware updates for OSSC and RetroTINK (verified procedures) OSSC and RetroTINK Firmware Update Procedures Verified Step by Step OSSC與RetroTINK韌體更新步驟及版本功能變更記錄查證方法 Fixing blurry Switch image (from existing blurry-image-fix) Fixing Blurry Nintendo Switch Image on a 4K TV Settings and Scaler Options 修正Switch模糊畫面:從電視設定到mClassic外置升頻的完整方案 GBS-C / GBS-Control GBS-C GBS Control DIY Budget Lag Free Scaler Build and Setup GBS-C自製升頻器設定:以GBS-Control韌體實現低成本動態去交錯方案 Game Boy / handheld consoles on the TV (GB Interface, Retro Freak, modern FPGA) Game Boy and Handheld Consoles on a TV with FPGA and GB Interface Game Boy與掌上遊戲機畫面輸出電視:GB Interface、Retro Freak與FPGA方案比較 GameCube GameCube on a Modern TV: GC Video, Carby, and the Digital AV Port GameCube接駁現代電視指南:GC Video Carby數位輸出方案比較 Glossary of scaler terms in 繁中 and English Retro Gaming Scaler Glossary of Terms in Traditional Chinese and English 懷舊遊戲升頻器術語詞典:從240p到幀緩衝的繁中與英文對照 HDCP and "no signal" errors HDCP No Signal Errors What Blocks Retro Scalers and Capture Cards HDCP導致升頻器與擷取卡無訊號錯誤的原因與排查步驟 HDMI 2.0 vs 2.1 for gaming HDMI 2.0 vs 2.1 for Retro Gaming 4K120 VRR and ALLM Explained HDMI 2.0與2.1在懷舊遊戲升頻的實際差異:4K120與VRR是否需要 HDMI splitters, switches and AV receivers in a retro setup HDMI Splitters Switches and AV Receivers in a Retro Scaler Setup HDMI分離器切換器與AV擴音機在懷舊遊戲多主機接駁的角色 HK/JP vs US region consoles and power HK JP vs US Region Retro Consoles in Hong Kong Power and Compatibility 香港的區域版本遊戲機:日版、美版與港版主機的電壓與幀率差異 Handheld emulation devices vs a console on a TV Handheld Emulation Devices vs a Console on a TV for Retro Gaming Display Quality 掌上模擬器裝置與原裝主機接電視 懷舊遊戲畫面輸出方案比較 Handheld vs docked image quality Nintendo Switch Handheld vs Docked Image Quality Resolution and Performance Switch掌機模式與底座模式畫質差異:解像度與升頻器介入點 How to measure input lag at home (camera method, Leo Bodnar) Measure Input Lag at Home: Camera Method and Leo Bodnar for Retro Setups 如何在家中測量輸入延遲:相機方法與Leo Bodnar延遲測試器 How to spot fake or clone HDMI "anti-aliasing" adapters How to Spot Fake or Clone HDMI Anti-Aliasing Adapters for Retro Gaming 如何辨別假冒或仿製的HDMI反鋸齒升頻轉接器與mClassic真偽特徵 Input lag Emulation Run-Ahead and Input Lag: Can Software Beat Original Hardware Response? 模擬器Run-Ahead功能如何減少輸入延遲 與原裝主機延遲的客觀比較 Input lag explained Input Lag in Retro Gaming Explained: Frames, Milliseconds, and Your Scaler 輸入延遲原理:幀數、毫秒與升頻器在訊號鏈中增加的延遲 Integer scaling vs non-integer scaling Integer Scaling vs Non-Integer Scaling: Why Pixel Art Shimmers 整數倍與非整數倍縮放的畫面差異:像素藝術在液晶屏幕上閃爍的數學原因 Keeping a CRT alive Keeping a CRT Alive: Geometry, Convergence, and Safety for Retro Gaming 延續CRT螢幕壽命的實務指南:幾何失真修正、色收斂調整與220V供電安全 LCD vs OLED vs CRT motion clarity for retro games LCD vs OLED vs CRT Motion Clarity for Retro Games: The Measurable Gap LCD vs OLED vs CRT動態清晰度對比:懷舊遊戲橫向捲軸場景的實測差異 Legal notes Game Backups and the Law in Hong Kong for Retro Gaming Emulation and FPGA Use 香港法例下自製遊戲備份的合法範圍 模擬器與ROM使用的法律注意事項 Light guns (Duck Hunt, Time Crisis) and why they fail on flat panels Why Light Guns Like Duck Hunt and Time Crisis Fail on Flat Panels 光線槍遊戲為何無法在LCD與OLED屏幕上運作:Duck Hunt與Time Crisis的技術限制 Line doubling vs frame-buffer scaling Line Doubling vs Framebuffer Scaling: OSSC and RetroTINK Processing 倍線與幀緩衝升頻的分別:OSSC線性處理與RetroTINK 4K幀緩衝技術比較 Long HDMI runs and fibre HDMI for projectors Long HDMI Runs and Fibre HDMI Cables for Projector Retro Gaming Setups 長距離HDMI傳輸銅線與光纖HDMI線材訊號衰減及4K60 HDR實測 MiSTer FPGA with a CRT or scaler MiSTer FPGA Output Options: Connecting to a CRT Monitor or External Scaler MiSTer FPGA接駁CRT螢幕還是升頻器 輸出選項與延遲取捨分析 Morph 4K Morph 4K Scaler Alternative from the Chinese Maker Setup and Features Morph 4K升頻器功能定位:中國廠商推出的RetroTINK 4K替代方案分析 Nintendo 64 Nintendo 64 on a Modern TV: RGB Mods, N64Digital, and the Anti-Aliasing Blur Nintendo 64接駁現代電視指南:RGB改造、N64Digital與模糊畫面問題 OBS settings for retro gameplay (integer scaling, deinterlacing, colour range) OBS Settings for Retro Gameplay Integer Scaling and Deinterlacing OBS錄製懷舊遊戲畫面的整數倍縮放與去交錯設定指南 OLED for retro gaming OLED for Retro Gaming: Burn-In Risk with Static HUDs and Scanlines OLED屏幕玩懷舊遊戲的優劣:靜態HUD與掃描線濾鏡的烙印風險 OSSC setup guide OSSC Setup Guide Line Multiplication Profiles and TV Compatibility OSSC開源掃描轉換器設定指南:倍線模式、採樣相位與電視兼容優化 OSSC vs RetroTINK 5X OSSC vs RetroTINK 5X Input Lag Display Compatibility and 480i Handling OSSC與RetroTINK 5X-Pro對比:輸入延遲、顯示兼容性與480i處理差異 Official re-releases (Nintendo Switch Online, PlayStation Classics) and their visual filters Official Re-Releases Like Nintendo Switch Online and Their Visual Filters Examined 官方懷舊遊戲復刻版視覺濾鏡效果分析 Nintendo Switch Online與PlayStation Classics Original Xbox and Xbox 360 Original Xbox and Xbox 360 Component vs HDMI Deinterlacing Guide 初代Xbox與Xbox 360接駁4K電視:色差、HDMI與去交錯方案比較 PS1 PS1 on a Modern TV: RGB SCART, Composite, and Correct 240p Handling PS1接駁現代電視指南:RGB SCART與複合視訊的240p畫面處理 PS2 on a modern TV PS2 on a Modern TV: Component Cables vs HDMI Adapters and the mClassic PS2接駁現代電視指南:色差線、HDMI轉接器與mClassic方案比較 PS3 and Wii U PS3 and Wii U 720p Games on a 4K TV Upscaling Guide PS3與Wii U接駁4K電視:720p遊戲升頻至4K的最佳訊號鏈方案 Post-process anti-aliasing (FXAA/SMAA-type) vs native AA Post-Process Anti-Aliasing vs Native AA: Where the mClassic Dongle Fits 後處理反鋸齒與原生反鋸齒的技術分別:mClassic類裝置在訊號鏈中的位置 Powering dongles Powering HDMI Dongles from TV USB Ports vs Dedicated Power Adapters USB供電升頻轉接器電視USB埠與獨立電源適配器穩定性比較 Projectors for retro gaming Projectors for Retro Gaming: Input Lag, Brightness, and Scaling Limits 投影機用於懷舊遊戲的實用考量:輸入延遲、亮度與240p訊號兼容性 RGB SCART cables RGB SCART Cables Sync Types Shielding and How to Avoid Fake Cables RGB SCART線材選購指南:同步訊號類型屏蔽與假冒線材辨別 Recording mClassic or scaler output Recording mClassic or Scaler Output Without HDCP Blackouts 錄製mClassic或升頻器輸出的HDCP與訊號直通實務指南 Repair and modding services (RGB mods, recaps) in HK Retro Console Repair and RGB Modding Services in Hong Kong Verified List 香港懷舊遊戲機維修與改造服務:RGB模組、電容更換與保養須知 Retro game prices in HK Retro Game Prices in Hong Kong Collecting on a Budget with Dated Ranges 香港懷舊遊戲價格參考:二手市場行情與有限預算的收藏策略 Retro upscaler roundup for 2026 2026年懷舊遊戲升頻器總覽OSSC Pro與RetroTINK 4K及Morph 4K功能定位 Retro Upscaler Roundup for 2026: OSSC Pro, RetroTINK 4K, 5X, Morph 4K and GBS-Control RetroTINK 4K RetroTINK 4K Presets Masks and HDR CRT Emulation Configuration RetroTINK 4K設定詳解:CRT螢光粉模擬遮罩、HDR注入與預設檔管理 RetroTINK 5X Pro RetroTINK 5X Pro Optimal Timings and Scaling Settings Guide RetroTINK 5X-Pro最佳時序設定:以韌體更新實現精準像素時鐘還原 SNES / Super Famicom SNES and Super Famicom on a Modern TV: RGB Cables and the NTSC-J Difference 超任接駁現代電視指南:RGB線材選擇與香港日版主機的優勢 Scanline filters Scanline Filters on Flat Panels: Authentic CRT Look or Gimmick 升頻器掃描線濾鏡效果對比:CRT模擬是真實還原還是視覺噱頭 Sega Saturn and Mega Drive / Genesis Sega Saturn and Mega Drive RGB SCART Cable Setup for Modern TVs SEGA Saturn與Mega Drive接駁現代電視:RGB SCART與區域版本訊號鏈指南 Shader presets (CRT-Royale, scanlines) vs a hardware upscaler CRT-Royale and Scanline Shader Presets vs a Hardware Upscaler for Retro Games CRT-Royale等Shader濾鏡與硬件升頻器 懷舊遊戲畫面模擬效果對比 Sham Shui Po and Wan Chai for retro hardware Sham Shui Po and Wan Chai Retro Hardware What to Expect Verified Shops 深水埗與灣仔懷舊遊戲硬件尋寶:可期待的店鋪與硬件類型 Sharpening vs detail Sharpening vs Detail in Retro Upscaling: Why Upscaled Is Not Sharper 銳化與細節還原的分別:為何升頻後的畫面不一定比原始訊號更清晰 Streaming with zero lag Streaming Retro Games with Zero Lag Using Passthrough and Monitor Setups 零延遲懷舊遊戲直播的訊號直通與雙螢幕監看設定實務 Switch 2 vs Switch OLED Switch 2 vs Switch OLED External Upscaler Benefit and Docked Output Comparison Switch 2與Switch OLED畫面輸出比較及外置升頻器是否仍有幫助 Switch docked output Nintendo Switch Docked Output Resolution Per Game and Why It Looks Soft on 4K Nintendo Switch底座輸出各遊戲原生解像度720p與1080p實測列表 Switch on a monitor vs a TV Nintendo Switch on a Monitor vs a TV Scaling Differences and Input Lag Switch接電腦螢幕與電視的縮放差異:像素銳利度與延遲取捨 Sync-on-luma, sync-on-composite and sync strippers explained Sync on Luma Sync on Composite and Sync Strippers for Retro Consoles 同步訊號類型詳解:Sync-on-Luma、Sync-on-Composite與同步分離器的分別 The TV's built-in scaler Your TV Built-in Scaler and Why Game Mode Matters for Retro Consoles 電視內置升頻器如何運作:為甚麼遊戲模式對懷舊遊戲玩家如此重要 The best upscaler for someone who only plays Switch The Best Upscaler for Someone Who Only Plays Nintendo Switch on a 4K TV 只玩Nintendo Switch應選哪款升頻器mClassic與其他方案的功能適用性 Third-party docks and upscaler compatibility Third Party Switch Docks and Upscaler Compatibility mClassic OSSC RetroTINK 第三方Switch底座與升頻器兼容性:mClassic及RetroTINK接駁問題 Troubleshooting blurry image, flicker and handshake issues (from existing fix pages) Troubleshooting Retro Gaming Upscaling Blur, Flicker and HDMI Handshakes 升頻器畫面模糊閃爍與HDMI握手失敗的逐步排查指南 Turning off motion smoothing, noise reduction and sharpening Turning Off Motion Smoothing Noise Reduction and Sharpening for Retro Games 關閉電視後期處理:動態平滑、雜訊抑制與銳利度的完整關閉指南 UK vs HK plugs, voltage and step-down transformers for Japanese consoles Hong Kong 220V Power and Step-Down Transformers for Japanese Retro Consoles 香港220V電壓使用日規100V遊戲機與CRT螢幕降壓變壓器選擇指南 VRR and retro consoles VRR and Retro Consoles: Why Odd Refresh Rates Like 59.8Hz Cause Judder VRR可變更新率與舊遊戲主機:為何59.8Hz等非標準幀率仍會導致畫面卡頓 When an mClassic helps emulated output (PC, Android TV boxes) mClassic對模擬器與Android TV盒輸出的反鋸齒效果 適用場景與限制分析 When an mClassic Helps Emulated Output from a PC or Android TV Box for Retro Games Which devices need USB power, and why "no signal" is often a power problem USB供電升頻器無訊號問題原因與供電不足對畫面穩定性的影響 Which Retro Upscalers Need USB Power and Why No Signal Is Often a Power Problem Why a TV's game mode can make retro scalers look worse When Game Mode Makes Retro Scalers Look Worse and What to Do Instead 當電視遊戲模式令升頻器畫面更差:非標準時序與240p誤判的衝突 Why retro games were designed for CRTs Why Retro Games Were Designed for CRT Scanlines Blur and the Look 為何舊遊戲專為CRT螢幕設計:掃描線、像素模糊與經典畫面的構成原理 Why some TVs reject line-multiplied signals, and how to fix it Why Some TVs Reject Line Multiplied Signals and How to Fix It 電視拒絕倍線訊號的原因與解決方案:非標準時序與HDMI兼容性問題 Wii Wii on a Modern TV: Component Cables vs Wii2HDMI Dongles and 480p Output Wii接駁現代電視指南:色差線與Wii轉HDMI轉接器的480p表現 mClassic console compatibility table (existing, rewritten) mClassic Console Compatibility Table and Signal Chain Requirements mClassic主機兼容性總表:各代遊戲機接駁效果與1440p輸出限制一覽 mClassic review mClassic Review Independent Test with Before and After Image Crops mClassic評測實證:1440p後處理反鋸齒對Switch與舊主機的實際效果 mClassic vs OSSC vs RetroTINK (existing page, rewritten) mClassic vs OSSC vs RetroTINK 5X Compared for Retro Gaming Upscaling mClassic、OSSC與RetroTINK 5X-Pro比較:後處理、線性倍線與幀緩衝之爭 mClassic vs PS5/Xbox built-in upscaling mClassic vs PS5 and Xbox Built-in Upscaling: Is a Dongle Useful on Current-Gen mClassic外置升頻器與PS5及Xbox Series內置升頻技術的實際作用對比 mClassic vs cheap HDMI upscalers (existing, rewritten) mClassic vs Cheap HDMI Upscalers for Retro Consoles What Actually Differs mClassic與廉價HDMI升頻器比較:後處理晶片與通用縮放晶片的畫質鴻溝 mClassic vs mCable mClassic vs mCable: What Changed Between Marseille’s HDMI Processing Generations mClassic與mCable Gaming Edition即插式升頻器世代對比與實際表現 mClassic with Nintendo Switch mClassic with Nintendo Switch Setup, Modes, and 1080p Input Limitation mClassic配Nintendo Switch設定模式與1440p升頻效果實測分析 Guides Retro Gaming Upscaling Guide: Make Old Consoles Look Right on a 4K TV 懷舊遊戲升頻完整指南:從紅白機到PS2如何在4K電視重現最佳畫質 About this site 關於復古遊戲畫質升級指南 聯絡我們 本站的收入來源 私隱政策 使用條款