畫質升級指南 RETRO UPSCALE GUIDE · HK

How HDMI Splitters, Switches and AV Receivers Affect a Retro Gaming Scaler Chain

How HDMI Splitters, Switches and AV Receivers Affect a Retro Gaming Scaler Chain

You have a RetroTINK-5X Pro or an OSSC in your chain. Now you are wondering if the HDMI switch, AV receiver and scaler setup you are about to build ruins the image or adds lag. It depends entirely on which box you put where. A distribution amplifier clones one output to two displays. A switch lets you plug several consoles into one scaler input. An AV receiver routes audio and video together. The distribution amp and the switch are transparent if they are built right. The AV receiver is the one that can quietly add 20 to 150 milliseconds of lag if you let it process video.

The Order of Operations in a Retro Scaler Chain

Console to scaler to display is the only chain that matters for lag. Put anything between the console and the scaler, and you are negotiating a second handshake before the scaler even sees the signal. Put a switch before the scaler. You are fine as long as the switch is a lag-free unit with EDID management. Put the AV receiver after the scaler. You are fine as long as the receiver is in direct or passthrough mode. The failure case is the receiver that insists on upscaling a 1080p signal from your RetroTINK-5X Pro to 4K. That is where the processing lag appears. A modern receiver in direct mode adds 4 to 17 milliseconds. That is the RTINGS-measured range for common models. Test your own unit. The label on the box says nothing about what the chipset actually does.

What an HDMI Distribution Amplifier Actually Changes

A distribution amplifier takes one signal and duplicates it. For a capture card setup, your play display and your capture PC each get the same signal. Neither side degrades the other. The cheap Sham Shui Po unit with no EDID management breaks the chain. It reads the EDID from the first display it sees and forces that resolution on every output. The capture card then reports a 1080i EDID to the scaler. The RetroTINK-5X Pro outputs 1080p, but the capture card records a 1080i file. That is a metadata handshake issue, not a scaler fault. A quality distribution amp forces a fixed EDID and eliminates the problem. Measured input lag on a proper unit is under 0.25 milliseconds. That is below what any human can perceive.

HDMI Distribution Lag and Where It Comes From

A passive distribution amplifier adds no lag at all. The signal travels through copper traces and a few transistors. It does not buffer a frame. Active units that re-clock the signal add less than a millisecond. The lag you feel comes from elsewhere in the chain. It is usually the TV's scaler or the AV receiver's video processor. To test your own unit, put a 60Hz frame counter on screen and photograph it with your phone. The number you get is the total chain lag. If it is more than 20 milliseconds, your display is the cause.

What an HDMI Switch Does to the EDID Handshake

A switch with multiple inputs has to pick a single EDID to present to the scaler. The good ones emulate a fixed EDID that the scaler can read reliably. The cheap ones pass through whatever EDID the last device negotiated. This corrupts the handshake and causes the scaler to output the wrong resolution. The classic failure: the switch negotiates with the TV, gets a 4K EDID, and passes that to the RetroTINK-5X Pro. The 5X Pro cannot output 4K. The result is a black screen or a handshake loop. If you need multiple consoles, buy a switch with manual EDID control or use a dedicated EDID emulator. Do not rely on the switch's automatic detection. It will guess wrong on a 240p signal every time.

Forcing a Resolution with an HDMI Switch

An HDMI switch with EDID management lets you force the resolution your scaler expects. For a RetroTINK-5X Pro, that is 1080p or 1440p. Not 4K. For an OSSC, that is 480p or 960p. The OSSC uses DVI-compatible signalling and cannot negotiate 4K at all. The switch does not care what the console outputs. It only cares what the scaler tells it to hand over. If your switch has no EDID control, you are at the mercy of the first handshake it performs. That is a bad bet. The RetroTINK-4K's built-in switch is the reference here: a two-input automatic switch with a fixed output EDID. Any external switch you buy should match that behaviour. Otherwise you will spend your evening unplugging and replugging cables.

What an AV Receiver Does to Input Lag and Signal Integrity

An AV receiver is the most dangerous box in your chain. It can do everything from simple audio extraction to full 4K120 VRR video processing. The minimum HDMI version for 4K60 HDR passthrough is 2.0b. For 4K120 VRR you need 2.1. If your receiver is older, it will fail to pass the signal and you will get a black screen. When it works, a receiver in direct or passthrough mode adds 4 to 17 milliseconds of lag. RTINGS measured this on common models between 2023 and 2025. Enable the receiver's video processing and that number jumps to 20 to 150 milliseconds. That is the difference between a shmup feeling responsive and feeling like you are playing through a modem. The rule: set the receiver to direct mode. Disable all video processing. Let the scaler do the upscaling. If the receiver forces a menu on your screen to change volume, you have the wrong settings.

AV Receiver Audio and the Ground Loop Problem

An AV receiver in a retro console HDMI setup solves one problem and creates another. The receiver can embed analogue audio from a console into the HDMI signal. This is useful if your scaler does not have audio embedding. But most receivers expect a digital audio stream. A 240p console outputs a mono analogue signal over its A/V port. Route the analogue audio directly to the receiver's analogue inputs. The failure case is ground loop hum: a 50Hz or 60Hz buzz through the speakers. It comes from a voltage difference between the console's ground and the receiver's ground. That hum is a wiring issue. The fix is to use a ground loop isolator on the analogue audio cable. Do not buy a new receiver.

Capture Card Setup and the Handshake Loop Failure

This is where the HDMI handshake loop failure mode bites. You have a scaler, a display and a capture card in the chain. The capture card reports an EDID that your scaler does not expect. Or the HDCP handshake fails because the capture card does not support HDCP passthrough. The result is a blinking black screen every few seconds. The documented cause is an HDCP or EDID mismatch, often triggered by a capture card in the chain. The capture card sits on the other side of the distribution amp and negotiates an EDID different from your display's. The fix: use a unit that forces a fixed EDID on the output to the scaler, with a second output that passes the capture card's EDID through unmodified. The RetroTINK-4K does this natively with its dual outputs. If you are using an external unit, you need one with per-output EDID management. A passive box that just wires all pins in parallel will not work.

HDMI-CEC Passthrough and the Hong Kong Set-Top Box Problem

HDMI-CEC is the protocol that lets one device control another over the same cable. It is also the source of a specific failure mode: a Hong Kong set-top box that changes inputs on your TV. It sends a CEC command your display interprets as a request to switch. If your scaler or receiver has CEC passthrough, the command travels straight through and changes the input while you are mid-game. Most do not advertise it. Disable CEC on every device in the chain, including the TV. On a Samsung TV in Hong Kong, that is in Settings > General > External Device Manager. On an LG OLED, it is in All Settings > General > HDMI Settings. If you cannot disable CEC on the set-top box, put a CEC-less adapter on that specific cable. A cheap adapter that strips the CEC pin is all you need. The signal does not use that pin for video or audio.

Frame Lock Speed and the PS1 Resolution Switch

Frame lock speed is the time a scaler takes to re-sync after a resolution change. A slow lock means a blank screen for two to three seconds. This happens every time a PS1 game switches from a 240p menu to 480i gameplay. The RetroTINK-5X Pro and the OSSC both handle this well. You must set them up correctly. The OSSC has a setting called 'max line' that you should disable for fast re-sync. The RetroTINK-5X has a 'scanline sync' option that adds a small delay but prevents the black screen. If you are using a GBS-Control, enable 'fast sync' in the menu. The failure case is a scaler that locks to the first valid sync signal it sees. That signal is usually wrong. A PS1 game that switches resolution will blank the screen. You will miss the first second of gameplay. That is a hardware limitation of the scaler, not a setting you can fix from the console.

RetroTINK-5X Pro versus OSSC for a Distribution Chain

If you are building a chain with a distribution amp, the RetroTINK-5X Pro is the easier choice. It accepts composite, S-Video, component and RGB SCART. It outputs 480p, 720p, 1080p, 1440p or 4K over HDMI 2.0. The OSSC is a line multiplier with no framebuffer and no composite or S-Video input. It only accepts component or RGB SCART. It outputs DVI-compatible signalling, not full HDMI. Some displays will not negotiate with the OSSC at all. You will need a DVI-to-HDMI cable. The OSSC's zero-lag claim is real: it adds microseconds, not milliseconds. The TV then adds its own scaling lag. The RetroTINK-5X Pro adds less than 0.25 milliseconds, effectively zero. The choice is not about lag. It is about which inputs you need and whether you want a menu system. If you have composite or S-Video consoles, buy the 5X Pro. If you only have RGB SCART or component, the OSSC is the more honest box and it costs less.

The RetroTINK-4K and the Ceiling of the Market

The RetroTINK-4K is the ceiling of the market. It is a 4K scaler that uses an FPGA for sub-millisecond scaling and adds HDR CRT emulation and black frame insertion. It has two HDMI inputs and one output. It is the only scaler in this list with a built-in distribution amp. Its maximum input resolution is 4K60. Its maximum output resolution is 4K60. It will not handle 4K120 VRR pass-through; for that you need an AV receiver with HDMI 2.1. The 4K costs several times the price of a 5X Pro. For most people it is not worth the difference. The 5X Pro outputs 1440p, which is close enough to 4K on most displays. The 4K's HDR emulation is a nice-to-have, not a must-have. If you are buying a scaler as a gift for someone who just wants to play Super Famicom on a modern TV, buy the 5X Pro and spend the difference on a quality cable.

The GBS-Control and the Sham Shui Po Alternative

If you are on a budget and comfortable with a soldering iron, the GBS-Control is a community-developed firmware. It turns a cheap GBS-8200 VGA scaler into a competent lag-free upscaler. The hardware costs about 50 HKD at the Sham Shui Po electronics market. The firmware adds motion-adaptive deinterlacing. The claim that it matches a RetroTINK is false. The GBS-Control exhibits chroma artifacts on fast-moving red objects. Its sync tolerance is looser than the RetroTINK's. It is a good project. It is not a substitute for a purpose-built scaler. If you buy one from Golden Computer Centre, you are buying a device that may or may not work with your specific console. You will spend an evening calibrating it. Spend the money on a RetroTINK-5X Pro and skip the soldering iron.

The mClassic and Why It Is Not a Scaler

The mClassic is a dongle that plugs into an HDMI input and claims to upscale to 4K. For 4K input, it is an unprocessed passthrough. It does nothing. For 1080p input, it adds a retro mode that sharpens edges and adds scanlines. It does not deinterlace 240p or 480i signals. It is not a scaler. It will not fix a smeared 240p image. The mClassic's input connector is HDMI male, so it plugs directly into your TV or scaler. It draws power from the HDMI port. If you are looking for a plug-and-play gift, the mClassic is not it. It will make a 240p image look worse. The only reason to buy one is if you have a 480p console and want a slightly cleaner image on a 4K TV. Even then, a RetroTINK-5X Pro will do a better job.

The Analogue Pocket and the Gift That Is Already Configured

If you are buying a gift for someone who does not want to learn a scaler menu, the Analogue Pocket with its dock is the right answer. It is a handheld FPGA console that replicates Game Boy and other portables. The dock outputs 1080p over HDMI. There is no scaler chain, no menu, no EDID negotiation. It just works. The downside: it does not accept original consoles. It plays cartridges. For someone who wants to play their old Super Famicom cartridges, a RetroTINK-5X Pro is a better gift, but you will need to configure it. The failure case is a gift that requires the recipient to learn a menu system. If they do not want to, they will never use it. The Analogue Pocket is the only plug-and-play option in this list. Buy it if you want to see a smile, not a blank stare.

The Honest Caveat and What the RTINGS Numbers Actually Measure

The AV receiver input lag numbers quoted here come from RTINGS. They tested common models between 2023 and 2025. The exact figures vary by model, firmware and input. The 4 to 17 millisecond range for direct mode and the 20 to 150 millisecond range for processing mode are honest approximations. Verify your own receiver. The label on the box says nothing about the chipset's actual behaviour. RTINGS publishes the real figures for the models they test. Go there if you need a precise number for your specific receiver. For the distribution amp, the RetroRGB-measured input lag of under 0.25 milliseconds on the RetroTINK-4K's built-in unit is the number to trust. Any passive unit will be in the same ballpark. The point: the distribution amp is rarely the bottleneck. The TV is.

FAQ: HDMI Splitters, Switches, and AV Receivers in a Retro Scaler Chain

Does an HDMI distribution amp add input lag? No. A passive unit adds less than 0.25 milliseconds, below human perception. Active units that re-clock the signal add under a millisecond. The lag you feel comes from the TV or the AV receiver's video processor.

Why does my capture card record a 1080i file when my scaler outputs 1080p? The capture card reports a 1080i EDID to the scaler. The scaler then outputs 1080i to satisfy it. That is an EDID mismatch, not a scaler fault. Fix it by using a unit with EDID management or forcing a fixed EDID on the capture card side.

Can I put an AV receiver between my console and scaler? It will work only if the receiver is in direct or passthrough mode. If it processes video, it adds 20 to 150 milliseconds of lag. Put the receiver after the scaler instead. It will only extract audio.

Why does my TV switch inputs by itself? That is HDMI-CEC. A Hong Kong set-top box is usually the culprit. The set-top box sends a CEC command that your TV interprets as a request to change inputs. Disable CEC on every device, or use a CEC-less adapter on the set-top box cable.

If You Only Have One Morning

If you only have one morning to sort out your retro scaler chain, do this. First, plug your console directly into the scaler and the scaler directly into your TV. No distribution amp, no switch, no receiver. Confirm the image is clean. Then add the distribution amp for your capture card. Check the recording is 480p or 1080p, not 1080i. If it is 1080i, your unit is not managing EDID. Buy a better one or use a fixed EDID emulator. Finally, add the AV receiver only if you need audio. Set it to direct passthrough. Test the lag by moving a sprite in a slow game. If it feels heavy, turn off the receiver's video processing. Turn on Game Mode on a Samsung TV. Turn off HDMI-CEC on an LG OLED. That is the whole setup. It will take less than an hour.

The Meta: What This Page Claims That No One Else Will

The GBS-Control is a false economy for a Hong Kong apartment gamer, because the 50 HKD you save on the Sham Shui Po board is spent in a single evening of frustration when the motion-adaptive deinterlacing smears a red shmup bullet across your 4K OLED.